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Bible Hidden Word Puzzles
This conveniently pocket-sized book is intended to help pass the time while waiting for the train, an appointment or a meeting, for example. It is a challenging time filler which may prompt the puzzle solver to learn more about things or characters encountered in the course of a puzzle. This book is ideal for travellers or those confined by illness for a time, whether children or adults.
Stanley Newman's Coffee Time Word Games (Other)
From the versatile Stanley Newman, this book of 50 brand-new word games is the perfect choice for anyone who doesn't want another crossword book. Wordplay enthusiasts--those who don't care for crosswords and those who are just "crossworded" out--will delight in what they find inside. The 50 puzzles and games--five each of ten different varieties--are easy enough for the casual solver, but challenging enough to give the gray cells a bit of a workout. This compact volume is ideal for the vacationer's beach bag, the commuter's briefcase, the frequent flyer's carry-on and everyone's den.
The Amazing Illustrated Word Game Memory Books Vol I, Set 2: The Auxiliary Six-Letter Stems: Ereast, Lneast, Oneast, Uneast, Ineost, Rneost And Ineosr
This set, Volume I, Set 2 of The Amazing Illustrated Word Game Memory Books (The AIWGMB), takes up where Set 1 left off. Set 2 provides additional means for developing one's flash memory of the Central Seven Six-Letter Stems, as well as means for acquiring a flash memory for an additional set of six-letter stems, referred to herein as the Auxiliary Seven. These seven include four key stems (EREAST, INEOST, RNEOST and INEOSR), i.e. ones the author needed to complete the stories and illustrations of the Top Ten Six-Letter Stems. Set 2 also includes stories and illustrations for three other important stems (LNEAST, ONEAST and UNEAST), which serve as key "on-the-way" supplements to The Central Seven of Volume 1, Set 1. As an added bonus, the makings of flashcards for stories, seven-letter words, hook-letters, eight-letter words and alphagrams for both Sets 1 and 2 of Volume I of The AIWGMB are provided. These cards can offer a quick way to enhance one's flash memory of all of the seven-letter words listed in Volume 1, as well as a way to bring to the fore game-busting eight-letter complements. Finally, the author's "on-the-way" word-game strategy, first introduced in Set 1, is described in detail.
Pathem: the path word puzzle: BIBLE PUZZLES
'Pathem: Bible Puzzles' features Pathem puzzles based on Bible stories, characters and more. Pathem™: the path word puzzle, is the newest addictive word puzzle game from inventor J.K. Cook. Easy to learn, fun and challenging, Pathem™ word puzzles are offered in a variety of topics and levels of difficulty for fans of all ages and skill levels. Pathem™ offers new and original casual playing fun for a few quick minutes or all day long. Fans of Sudoku, crosswords, word search, Scrabble® and Boggle® have a new must-see game to play.
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